This is very rough, and very preliminary. I've been working on this project for awhile, and I wanted to get some input from the community while I'm working on some other assets. I'd like to hear opinions about everything. Trying to find the best way to compose the scene and make it appealing and interesting.
I'm currently modeling a wheelchair and would like to add some medical blinds tables/trays IV stands etc. Possibly a fuse box. I'll likely get rid of the shelf and boxes and place a boarded up window. The theme is basically an abandoned asylum that someone restored power to it and is up to no good in the wee hours of the morning. I'd like to try to add other things that help sell that story.
I'm trying to get a job in the industry and I just want to make sure my portfolio is up to snuff.
colour wise, you've started to do something. you've incorporated blues in the surgery room which will help show the difference in function between the two rooms prior to the abandonment. Which leads me to start off any crits with a wee list:
1. It's abandoned! you've said it was abandoned and has been reclaimed and is now being used. This could be a good area to explore to show which era this is right now. If it has typical spray can graffiti on the walls, this could show it's during the current day. If not, then are their other ways of showing that it's say...5 years after or so? maybe even just 6 months post abandonment?
2. You stated the time of day is perhaps in the 'wee hours of the morning', how can we show this and even take it a step further by linking it with number 1. let me suggest one example: Thin windows on the left side of the room, just below the ceiling could suggest the location of the room (commonly seen in basement level rooms), this would let natural early morning light pour in giving a hint at the time of day. now lets link it with how we can suggest how long its been abandoned....let's say, there were planks of wood barricaded to keep riff raff out, and the person who has moved back in has simply removed them and placed them to the left of the door. This shows it's not been THAT long since he's moved in, and maybe even hint at his personality (in that despite that he's trying to do shady things....he kinda likes sunlight?)
3. The distinction between room A and room B.
so far room A (the one we're in) looks like a storage room. and room B looks like a surgery. How can we show what he's doing with both rooms?
If you intended to do some body parts and gorey stuff, he preps body parts and cuts them up and pieces different parts together in room A, and wheels them into room B for the final touches?
If it's not gorey, but rather has some logic to it, perhaps he has pumps and cannisters and tubes of experimental liquid that flows in tubes that flow around onto the floor and into the room hooking up to a poor subject tied to the surgery chair?
sorry it's long, but it's MIGHT inspire something for you to play with
Just finished the high poly wheelchair. About to send the seats to zbrush for some additional detail.