using Maya, and I'm fairly new to modelling, I've watched a lot of tutorial videos, tho the best videos that have helped me the most are Paul Conner's tutorials, his videos have been invaluable,
I'm having trouble with topology with this model and how to lay it out properly but I'm guessing its because I don't have the experience, any help is welcomed
Best practice, is to utilize minimal cage density whilst blocking out the object's primary shapes which in turn will reduce destructive editing when further tertiary details are defined via additional geometry:
Too clarify, I'll recommend studying this workflow:
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