Add some more bounce lighting , Bevel the edges right now they seem really sharp . Try breaking the texture on wood on the wall . Also add some hints to their function like door handles etc, right now their purpose isn't clear . modify texture on the wall facing the window it seems to lose detail and depth .
I think it screams CG because nobody has a bedroom like this hahah. If you throw some socks on the floor and put a few dents in the walls. But if you're trying to make a rich person's bedroom, it looks real.
Also think about where the camera is. Is this a ginormous bedroom? What's behind/under the camera? Why is the camera totally flat-on (makes it more austere)? It could help to include a foreground element or two, perhaps blurred with dof.
Change color on baseboard on right hand wall.Do you need baseboard on granite/concrete wall?Grain pattern wrong direction on wood baseboard.Floor boards look a little wide and add fixtures to hang the ceiling lights from.
The concrete noise is too uniform and feels procedural. It looks like one of the B&W spots nodes in substance. Add more layers of different noises to break it up. Maybe add some more 'stripeyness" to the noise as well, like this:
This is probably a little closer to what you have already, but there's some subtle texture variation to it that really helps:
I think your wood grain on the wall has the same issue. It almost looks like brush strokes. Unless that's just a real pattern you referenced and I'm unfamiliar with it.
Make the blanket on the bed a darker color. Like a gray or slate or something. The contrast will help it out. Especially with that dark flower pot and lamps. You'll notice in the photos I posted they use darker bedding to tie in with the accessories of the room like that.
This is the updated version, I am going to remove the plant. I didn't see your reply until now. I think this render is too bright, going to fix that. But now if you have any other tips for photorealism, that would be great!
Replies
I think this render is too bright, going to fix that.
But now if you have any other tips for photorealism, that would be great!