Hey all.
This is a high poly model I've created based off Guweiz' concept art. I'm currently wrapping up the high poly and about to retopologise and texture her soon. I would deeply appreciate any feedback or suggestions for improvements anyone may have. Cheers!
Concept Art:
Replies
After i got my holes and unfrozen my subdivision levels, it is a similar process as I described to Skinner, using the snakehook brush with a spray alpha and going in with the dam standard to refine the finer shapes. You can really experiment with what brush works here e.g. sometimes I used slash 2 brush from the lightbox. Hope that helps!