Not at all, they can be quite heavy. Although, I did find that you can export/import a .step file (other file types probably have this property as well), which will import (3ds max at least) with a dialog and a slider, giving you the ability to import a really dense/high resolution of your cad mesh, and the ability to have the slider really low for a lower res, kind of acceptable game ready mesh.
It'll do most of the work, but 9 times out of 10 you'll have to do some manual work/cleanup.
@focus_methodI am by no means a CAD modeler - so take this with a grain of salt. For the same reason as you became intersted in CAD and stumbeled across MOI. I'll give you the short summary of what I've gathrered back then
MOI seems to reside somewhere in between traditional CAD and a free modeler. It does a few things deliberately very different from CAD software. Foremost it's UI is made with Pen Tablet users in mind. So it doesn't rely on keyboard shortcuts and complex input devices to be usable as intended. You can - but you don't have to. Secondly while it's possible to model precisely the idea of MOI is more to be fast and free flowing. It seems not as many actions are parametric as in other CAD software. Hence the name "Moment of Inspiration".
The sole developer of MOI, Michael Gibson, has also created another CAD program before that. Some might have heared of it, it's called Rhino. So he does have quite some experience in the field, I assume.
Best thing to do is probably to download the demo. Version 4 has just been released. For version 3 there used to be two Demo versions: one without the ability to save but also without time limit and one regular 30 day trial.
MOI also has the licensing and price going for it. It's roughly $300 and has a permanent license. No subscription no "please contact us to get a quote on the price" bullshit.
I tried moi3d years ago and an exported mesh from it came with issues , especially regarding vertex normals/shading, flipped or doubled 2 sided faces sometimes .
So I gave up on that kind of software and never tried it any more . It had no way to keep parametric stack also like 3d max or Blender so once something is done it's done.
Fusion360 is fully parametric. Moi3D is mostly destructive, it has some parametric tools but it's mostly experimental. Both output models with fantastic shading though, really satisfying to use as highpoly or even as dense lowpoly with a little bit of welding and manual touchups.
Anyways - this topic comes back every other month, every time someone thinks they stumbled on a magical way to speed things up. It's not that straightforward, but CAD is an excellent thing to have in one's arsenal still.
I don't really understand the question of the OP though - just try out both, you'll see for yourself.
Moi in my opinion leans toward a 'hybrid' NURBS/CAD/Boolean suite of tools, just from info picked up via further research but whatever term one cares to use, this lightweight program packs some grunt under the hood and even more impressive as was mentioned previously upthread, a one man band effort (Michael Gibson). Also digging around on their boards, there's certainly an active community behind it, turning out a selection of sweet looking hard class A surfaced content.
Tried moi3d one more time. Normals/shading export is impressive . But it makes lots of redundant vertexes making you issues when it comes to LODs. Is it fixable somehow? Or am I still supposed to slide them together manually?
Tried moi3d one more time. Normals/shading export is impressive . But it makes lots of redundant vertexes making you issues when it comes to LODs. Is it fixable somehow? Or am I still supposed to slide them together manually?
Replies
Although, I did find that you can export/import a .step file (other file types probably have this property as well), which will import (3ds max at least) with a dialog and a slider, giving you the ability to import a really dense/high resolution of your cad mesh, and the ability to have the slider really low for a lower res, kind of acceptable game ready mesh.
It'll do most of the work, but 9 times out of 10 you'll have to do some manual work/cleanup.
MOI seems to reside somewhere in between traditional CAD and a free modeler. It does a few things deliberately very different from CAD software. Foremost it's UI is made with Pen Tablet users in mind. So it doesn't rely on keyboard shortcuts and complex input devices to be usable as intended. You can - but you don't have to. Secondly while it's possible to model precisely the idea of MOI is more to be fast and free flowing. It seems not as many actions are parametric as in other CAD software. Hence the name "Moment of Inspiration".
The sole developer of MOI, Michael Gibson, has also created another CAD program before that. Some might have heared of it, it's called Rhino.
So he does have quite some experience in the field, I assume.
Best thing to do is probably to download the demo. Version 4 has just been released. For version 3 there used to be two Demo versions: one without the ability to save but also without time limit and one regular 30 day trial.
MOI also has the licensing and price going for it. It's roughly $300 and has a permanent license. No subscription no "please contact us to get a quote on the price" bullshit.
Both output models with fantastic shading though, really satisfying to use as highpoly or even as dense lowpoly with a little bit of welding and manual touchups.
Anyways - this topic comes back every other month, every time someone thinks they stumbled on a magical way to speed things up. It's not that straightforward, but CAD is an excellent thing to have in one's arsenal still.
I don't really understand the question of the OP though - just try out both, you'll see for yourself.
http://moi3d.com/forum/index.php?webtag=MOI&msg=9899.1
http://moi3d.com/forum/index.php?webtag=MOI&msg=8548.3