Hello,
When I see topology on feet , arms, finger joints, toes joints , i see sometimes it's made in different ways. So how can I be sure I wont have problems after when it comes to animation ? How can i be sure it needs to be done in one way rather the another?
U see difference on joints?
so ,are both ways actually ok ?
example A hand
example A feet
example B hand
example B feet
Replies
Option A is going to require more tris, but can be justified if you plan to use more joints and also if you’re showing closeups of the hand and/or feet.
Option B makes sense if you are trying to be conservative and have no plans to make the hands or feet a focal point in the final product.