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Joints of hands and feet retopo question

focus_method
polycounter lvl 4
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focus_method polycounter lvl 4
Hello,
When I see topology on feet , arms, finger joints, toes joints , i see sometimes it's made in different ways. So how can I be sure I wont have problems after when it comes to animation ? How can i be sure it needs to be done in one way rather the another?

U see difference on joints?
so ,are both ways actually ok ?

example A hand



example A feet




example B hand


example B feet

Replies

  • suspectlogic
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    suspectlogic polycounter lvl 13
    Without knowing the platform these characters are intended for, both options seem decent for a real-time character IMO. It’s a matter of what you need for your pipeline. Also target poly density.

     Option A is going to require more tris, but can be justified if you plan to use more joints and also if you’re showing closeups of the hand and/or feet. 

    Option B makes sense if you are trying to be conservative and have no plans to make the hands or feet a focal point in the final product.

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