Home Technical Talk

Joints of hands and feet retopo question

focus_method
polycounter lvl 5
Offline / Send Message
focus_method polycounter lvl 5
Hello,
When I see topology on feet , arms, finger joints, toes joints , i see sometimes it's made in different ways. So how can I be sure I wont have problems after when it comes to animation ? How can i be sure it needs to be done in one way rather the another?

U see difference on joints?
so ,are both ways actually ok ?

example A hand



example A feet




example B hand


example B feet

Replies

  • suspectlogic
    Offline / Send Message
    suspectlogic polycounter lvl 13
    Without knowing the platform these characters are intended for, both options seem decent for a real-time character IMO. It’s a matter of what you need for your pipeline. Also target poly density.

     Option A is going to require more tris, but can be justified if you plan to use more joints and also if you’re showing closeups of the hand and/or feet. 

    Option B makes sense if you are trying to be conservative and have no plans to make the hands or feet a focal point in the final product.

Sign In or Register to comment.