Hello! I'm new here. have lots of questions
I have issues with retopology ( I have no idea how it should look like)
it's an asset, no animation so far.
tris limit is 7k. but I've used a bit more than 2k (do I have to use 7k tris, if the shape is ok? or it isn't..)
should there be only quads, or triangles also ok.. should I add some lines along the edges, in order to make them smoother?
ps. sorry for stupid questions. I have no experience yet.
appreciate any feedback
Replies
I will inscease the polycount and try to make the sides look more round (and show the result later)
I'm a rough beginner in all that modelling stuff. I'm looking for job (as a junior character artist...(I prefer sculpting) but I found that unreal.. experience is needed and I have none)
actually this asset is a test assignment (I worry a lot.. I may say, maya and modelling is something complicated for me now.) I have no mentor to help, thats why I post stupid questiond here)
thanks))
thanx in advance
when I switch 'spec-gloss' to 'Lens-Studio' or ''pbr-metal-rough-with alpha blending'' everything turns white(
final result
I think this turned out really well! The model looks good and your texture work is looking sharp. The asset feels worn but not to the point of feeling unrealistic.
Great work overall, hope you learned some new things along the way!
i've got one more problem..
I can't assign material to the shadow catcher in marmoset, in order to make kind of a pavement, where this pump is installed.. is it possible to do actually? or I should import a plane..?
@Lesyndrel I don't have much experience with Marmoset, but my understanding of shadow catchers in general is that they don't render out like regular geometry since they're meant be rendered transparent and just show shadows, so that's very likely why you can't assign a material to it. You'll probably have to import geo, like a plane as you mentioned, to go ahead and setup a floor for the pump and assign your pavement material to that.