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3ds 2019 Max Ambient Occlusion

Chrismartinartist
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Chrismartinartist polycounter lvl 3
Hi hoping someone can give me a better method for doing this.

I have 3ds Max 2019, so no Mental Ray, I want to use Render to Texture to bake the Ambient Occlusion maps for some fairly basic objects.

Currently my method is to use a skylight, shadows on, set to 16 rays. This takes a really long time but produces the correct result, a map which I then put onto my Diffuse texture in Photoshop.

Is there a way I can speed this up as it currently takes 2-4 hours per object, most are not complicated, just tables/chairs etc. The most complex they get is some have a separate element for cushions.

Thanks for your help

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