Hi there, I have run into a bit of an issue in Marmoset 3/4 which I have not been able to solve, nor can I find anything useful online to guide me. So, save me Polycount, you're my only hope.
I am creating sprites and have successfully baked the MET, (mesh)NRM, AO etc onto a flat plane, it all looks great except for the Roughness (RGS) values, they won't transfer to the texture - All Marm can bake is an alpha with padding. Can anyone show me how to transfer the RGS values correctly? Thank you.
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