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Security Room- Unreal engine 4 Environment

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Neel_Parekh polycounter lvl 4
Hey all! This is the new environment I started working, based on concept by Antoine Boutin-https://www.artstation.com/artwork/EQelA
2 weeks in! I modelled almost all the assets. The decals and some tileables are taken from megascans.
I am using raytraced AO, GI, Reflections for this scene since I got my new 3070
Props are yet to be refined.
There are some Japanese signs/posters in the concept. If anyone understand what does it mean, help would be great! I am stuck at this part


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