Hey all! This is the new environment I started working, based on concept by Antoine Boutin-
https://www.artstation.com/artwork/EQelA2 weeks in! I modelled almost all the assets. The decals and some tileables are taken from megascans.
I am using raytraced AO, GI, Reflections for this scene since I got my new 3070
Props are yet to be refined.
There are some Japanese signs/posters in the concept. If anyone understand what does it mean, help would be great! I am stuck at this part
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Finally after so many days got back to the env.
Refined the lighting, meshes, textures, posters and added some few more here and there!
Are you using RTX for this scene? I reckon you could get better visuals from what Ive observed in a space and ligthing scenario like this!
Hey! Thanks for the feedback! I have already updated it, forgot to post!
@Aionard
The security room environment in Unreal Engine 4 is a testament to immersive design and attention to detail. From surveillance monitors to intricate control panels, every element is meticulously crafted, creating a visually stunning and realistic atmosphere. A perfect blend of aesthetics and functionality, it sets a new standard for virtual security spaces.