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Any good workflow for LUT texture authoring?

polycounter lvl 6
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bitinn polycounter lvl 6
Hi,

I am recently experimenting with tone mapping in game and one thing I don't quite enjoy is to open photoshop and manually create cube files.

Unfortunately my engine and pipeline (Unity + HDRP) only accepts cube files, not HALD strip texture (1024x32), so I need to think of a workflow that allow me to both tonemap and export to cube files.

I wonder if there are ways we can do this in other smaller tools (be it premium, open-sourced, or web-based), or things like Substance Designer, which we can quickly iterate the result.

Suggestion welcomed!

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