Is it possible to chamer edges in maya like it works in max?
Found that great vid on "low to highpoly":
https://www.youtube.com/watch?v=-rz5_CCWQz8He is working in MAX:
His Base model looks like that:
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and this is mine:
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now when he chamfers the model, this happens:
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and what i have read, "bevel" is the closest i get in maya? when i bevel i get this:
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is there realy no other way in maya then "bevel"?
I actually only selected the hard eges and beveled those and added "smooth" (opensubdiv), it looks okay i guess:
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Replies
polySelectConstraint -m 3 -t 0x8000 -sm 1; // to get hard edges
ResetPolySelectConstraint;