Hi I am trying to recreate this in 3D
And im struggling specifically with the leather straps specifically
My version looks more like this, My supervisor at my internship does not think they look good and that they are abit too clay-like,
The more i sculpt on the worse it gets it feels right now and i feel stuck.
the way i made the low poly of them was to extraxt pieces from the mesh below, using the mask extract in the sculpting mode of blender. and hten i have been sculpting with the Crease,Pinch and Cloth Brush to try and add details.
My supervisor has not given me any instruction that relives my feeling of being lost, so im turning to the polycount comunity! How would you specifically approach making these straps?
Replies
I'm still pretty new to Z-brush myself, (so take this as a suggestion more than expert advise) but I think you could try using the 'Layer Brush', 'Clay Buildup Brush' or maybe use the 'Flatten Brush' inverted (by pressing Alt) to block out a leather strap kind of shape with hard edges. (I just tried out the inverted flatten brush as a test, and it worked great) Then use the 'Trim Dynamic Brush', and the 'Polish Brush' to smooth out the surface, and if you need to, the 'Move Brush' to clean up the overall shape. Then I think, if necessary, use the 'Dam Standard brush' to help sharpen up the edges and separate the layers of leather a bit more, and help get those 90 degree angles.
Only once you have a clean and well defined strap shape, carefully add extra detail.
Hope it helps, but keep a backup if it doesn't work. Good luck.
but you are definitely onto something, It made me start to play with curves to make a base mesh and it looks alot better, alot cleaner and alot squarer.
hopefully this can lead to something, i plan to very carefully add som folds and details to this