I am working on a rig in Maya where a human turns into a creature and am trying to figure out how to prevent the double transforms that are caused on the skin from moving the joints from the human position to the final creature position combined with applying a full body blendshape for the metamorphosis effect. I have one way working using two skeletons which is the usual way of doing this but I really want the challenge of figuring out how to do it with just one rig/one skeleton Thank you for any help or suggestions!
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