I have a question regarding loading bitmaps over a network. During the Corona times, we are working remotely and all our stuff are on company servers. However, our main issue what we currently have are large bitmaps references in all max files. When opening any max file, it takes x minutes to get the scene open until all large bitmaps are pulled to max cache in native resolution.
Is there any way how to force 3dsmax to ignore loading all bitmaps/ load only last mip or relink all bitmaps to a local repository? Load a max file without bitmap and then using local stored bitmaps would be the best solution I think.
I was checking maxscript but the <boolean>loadMaxFile <filename_string> [useFileUnits:<bool>] [quiet:<bool>] does not provide any handler to operate with before actual pulling bitmaps.
I was checking as well Bitmap proxies but it seems that is only relevant with actual offline rendering.
Thank you for any suggestion.