Has anyone tried Zbrush's new Retopolgy features? They look Like a huge improvement on last versions. I currently do my retopology in Maya but I haven't been happy with it and am looking for a change. It would be good to keep my modelling and retopo to one software. I also found that I couldn't export my high and low poly model with name suffix's as fbxs straight from Zbrush into substance painter to bake maps for some reason, it had to go through Maya. Anyone had similar issues with this? Would be good to hear some feedback.