hi, I am having problems with baking in substance painter when I try and bake the normal map by name it just comes out all black. my workflow is low poly in Maya - Zbrush for high poly - back to Maya for topology and unwrapping UVs.I use bake match always it works but not when I try to bake by mesh name. I check the naming and it looks right so I have no idea what I am messing up and its starting to drive me crazy and help with this will be very much appreciated. sorry, if I have posted this is the wrong area. I did not know how to add my mesh files so I put a link to them below .
https://drive.google.com/drive/folders/1EuYyjgf5LQqsB-Roinq0Zsh16nOjA4SM?usp=sharing
Replies
The naming is case sensitive I think. It's anyone's guess what zbrush does at export, I've never had a lot of success with files that come directly from it.
You can bake your poly paint to a texture in zbrush I think, just import that to painter with the low res