Hi guys! Hope you can help me! After bake I`ve got this strange triangle on surface, on both sides of the bent plate mesh, symmetrically. All UV island has hard edges, other - smooth, perfectly matching high poly, but anyway I`ve got this. Actual normal map has green triangles. How can I fix this ?
Check for errors on the HP like an inverted normal or that the LPs cage encapulates the HP
It`s ok with HP and LP. I solved it with exporting triangulated fbx files insted of OBJ lol. Maya does not record smoothing groups when exporting in obj
Check for errors on the HP like an inverted normal or that the LPs cage encapulates the HP
It`s ok with HP and LP. I solved it with exporting triangulated fbx files insted of OBJ lol. Maya does not record smoothing groups when exporting in obj
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