Hello, guys. I have very specific task to match texel on my mode to be equal to 1024px/m and 2048 res textures. And here I have this arch like form, when Im set texel in Maya to 1024 for this UV shell its get too big for 0-1 UV space. What I should I do in this case? I really cant shrink it down bcs it will be less then 1024px. Should I use tile texture for this piece? Because it seems its never fit on 0-1 space for unique texturing.
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Even if in scenarios where you would be able to confine a UV island within 0-1 space with a certain TD, you should still simply just use tileables just because assets like this don't really warrant a unique bake, and tileable textures are flexible enough to be used elsewhere on different assets.
If in some bizarre situation, you're forced to bake this into a unique texture and meet that TD/texture resolution, you can make many cuts in that contiguous uv shell, which makes having more pieces easier to pack into the 0-1 space. Could also take advantage of stacking/overlapping/symmetrical UV's as well.