I've started to revisit my old work pre-masters and update them with what I know now as I work on my portfolio. One weakness I'm aware of with my work is the texturing, so with this asset and the next I'm focusing on getting a firm grip on the PBR workflow.
First thing I've started on is this alarm clock concept art by Dmitry Sorokin.
Just looking for general feedback relating to the texturing work; what do you think I'm missing and such.
I've uploaded this to Sketchfab but I can't for the life of me figure out how to embed it here, so here's a link to the site: