Hi everyone, I recently finished this environment and I'm hoping to add it to my portfolio. The scene is rendered in UE4. I created it to reuse a lot of old assets (including the lamps, chair, and table) from an earlier failed project. I also reused a trim sculpt from a different previous project to save some time. Currently I'm really unsure about how to optimize meshes for game environments. The older assets I made have problems because I modeled them all as one cohesive mesh, but I am uncertain if there are other things I need to keep in mind while optimizing. It is difficult to find information about the current industry standards for this. I'd appreciate any feedback or portfolio presentation tips you may have. Thank you!