Hi, I will try to explain me the better I can and I will upload a lot of photos for improve my explanations because I don't know how to explain this, apologies in advance.
I have a model with two "parts", the armor and the body, I divide the model in two parts because I thought it would be the best form to avoid problems making the normal maps in Substance.
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This parts have differents UV's and a different color (Green), the UV's of the Armor:
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And blue and the UV's of the body:
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I selected the two objects and exported.
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And imported to Substance Painter to texturize, here I have two texture set list and everything works fine.
The body:
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And the armor:
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I upload the model to Mixamo (because I want to try put a breath animation) and everything works correct.
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But when I downloaded the model and put it in Marmoset Toolbag I notice the model was combined in one mesh and I can't use my textures.
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Because the UV'S have been combined:
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If I use my model (Not the model downloaded from mixamo, the old model) and the textures of Substance Painter in Marmoset everything works fine:
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I know I'm doing something wrong but I don't know what it is. If someone can tell me what I'm doing wrong and If I can do something in order to Mixamo don't combine my UV's I'd be really grateful.
Thanks!
Replies
And my original armor UV's are this:
For this reason I can't apply my textures, and the same happens with the body textures.
Thanks for answer me!
UPDATE: I combine the two objects that I had in Maya and imported to Mixamo and now everything works correct. I think the problem arose when you have two objects separated... you have to combine before exporting.
Thank you very much Alex!