I am starting to import texture maps into Marmoset from Painter and discovered problems with my Glass.
The Painter preview shows it like so:
But once imported into marmoset, the glass remains opaque:
I have tried messing with the settings and turning off the Microsurface and Albedo Tint but neither had the desired effect. I have even turned off other maps in an attempt to see if there was a conflict there but there did not seem to be. I'll leave my current settings below. Any help would be appreciated.
Settings:
Replies
Mask Channel R to A, when things do not work out for me i play with all the settings and make test maps and all that till it works then just adjust accordingly to my desired results.
^If what i suggest doesn't work, i played with those settings only once before.
Good luck.