I have a question when it comes to modeling interiors of apartments, houses, offices or any other building of this style for video games.
When modeling interiors, I usually use a modular approach, although sometimes I like to model entire rooms on a single mesh, depending on the type of project I use one method or another, I have seen many artists use other procedures and I would like to know what is the right way to go and if there is something wrong with doing it in any of these ways.
In what situation is it better to use a modular approach to create the walls and corners? And when is it better to create all the walls of the rooms in a single model or all the walls separately?
Is there a correct method? Depends on the artist?
Use a modular approach:
Each room is a single mesh:
The whole interior is a single mesh:
Each wall is an individual mesh:
Thanks for answering this little question and sorry for my English, I don't usually speak much English.