Hello all, I am 30 years old, I have been a full-stack developer (C#, Python, PHP, Javascript, MYSQL...ect) for about 6 years now, this is not were I wanted to be though, I have a AA in graphic design, and my dream from the time I could conceive the idea of being an adult and holding a job has been working in asset creation for movies or games. I have an opportunity to go back to school, and I have settled on a few options Think Tank, Gnomon, or CGMA, using online method. I am leaning towards Think Tanks online program, I like the student work I've seen, I like the way the course is presented, and most of all, from the few reviews I've read, it's the one that comes off as the most challenging. I know enough of this industry that education isn't the end all...dedication, hard work, and skill seem to be the path forward. A few questions I have are...
- Is this assessment involving think tank correct? I want to be challenged.
- Has anyone here attended the think tank online program? Any pointers or info I could find handy?
- I currently live in Orlando, FL and while there seems to be a 3D/CG scene here with quite a few companies, namely a branch of EA, Universal and Steamroller Studios to name a few. Should I still expect to have to move out west to find entry level work?
- I've seen some job post involving pipeline/tools work involving languages such as python and C#, does having a web developer background look good/applicable for roles that involve this?
Thank you in advance and I sincerely look forward to getting to know everyone!
Replies
If you're intermediate looking to level up, go with CGMA. Cheaper, more focused and modular curriculum, excellent instructors. Or look into mentorships.
I did Think Tank online for a bit but it wasnt anything special in hindsight.
Moving is the name of the game for most entry level artists; game dev is highly sought and therefore highly competitive.
On #4 if you want work as a tool dev or tech artist, you must show relevant examples. Fullstack webdev is not the same.
Simon Fuchs for advanced modeling and hard surface in maya and max/ zbrush as well as texturing in painter
CGShrimp hard surface modeling in blender
Artstation Learning: Joe Seabuhrs realistic hero prop lesson
Free content to check out:
Polycount wiki and the How the F Do I Model This megathread
Artuism for texturing techniques
Michael Pavlovich's zbrush series is the best if you want to get into that
Ayi Sanchez's texturing fundamentals blog on his artstation though its work in progress
Tim Simpson's youtube series on environment / trim creation
Malcolm341s youtube channel has alot of helpful tips... best video out there on texel density which is fundamental. if youre a maya user, his scripts are incredible
Any articles / tuts you can find by Clinton Crumpler
Taylor Brandenburger's youtube channel though he doesnt really create much content anymore
For insight into art fundamentals, I think marco bucci has excellent youtube series (the ten minutes to better painting series.) Also Aaron Blaise has a lot of good content.