Home Adobe Substance

substance painter metallic/roughness export to unity specular glitch.

Offline / Send Message
Pinned
Hello i've been working on a project on a game called rust, it runs on unity, it has a diffuse, normal (opengl), specular, and AO workflow, i also have been messing around with materials on substance painter and i've noticed that all metallic materials when exported to this game becomes either too dark or too shine or both, i'm not sure what's causing it the other materials gets exported just fine it just happens with the metallic ones, can someone help me please? thank you.

Replies

Sign In or Register to comment.