HI
I'm having a hard time with a project I'm working on. I've got this object I created that I need to texture for a school exam, the instructions are to use a 2048x2048 texture maximum.
So to do that, I unwrapped everything on a single sheet, but here's the problem, it's a mess.
I tried to fill as many of the holes and gaps as I could, but at some point it became way too tedious and I'm on a tight deadline. The issue really is that, obviously, some of these shells are really small. And on a 2048 map the bake just looks nasty. The padding also is an issue, but if I up the padding then the small shells get even smaller...
This is how the bake looks on a small piece, the bigger pieces come out "ok".
Any ideas on how I can work on this ? Am I stuck within my "one 2048 sheet" obligation ? Should I maybe try to split everything on 4x1024 maps ?
Thanks :')
Replies
Yeah. I'm not too optimistic on how this will look on a 2k set, but as you said, I'll probably make it without any restrictions for a real showcase later !
Thanks alot.
I will straighten out all those 1px shells you have which looks like part of motor chain and wires, even if you go 4K with those type of curves you will get artifacts so its best to trade off those with a bit of stretching on UV shell with perfect straight bakes (no wavy), you will have more space to upscale your shells with enough padding and with all the textures applied the stretching wont be noticeable at all.