Hi all! I am new to Polycount and 3d art in general.
I am 18 years old and I have been gaming a long part of my life already and I love game development for a few years already. I got programming school but I'd rather learn the artist side of the game development. I recently started of with Maya and I was hoping that some of you can give me some tips on how to start and learn. I am folowing a course on pluralsight and on another website. Do you guys have other tips for me on how to learn it?
I would like to learn a lot about the making of 3d objects for environments. So modeling, sculpting and texturing, things like that.
Software that I own right now:
Maya
Mudbox
Substance painter
I am using student licensing for the softwares.
Replies
I thought that this is a good community for me to get on. I don't know if you know other community's I can join too? Maybe some smaller ones? I find it hard finding a group of people inside the 3d art community. In the programming community it is easy for me but that is because I am doing that already for quite some years now.
I joined the Discord server from Polycount now and 1 other server so lets hope I can make some buddies!
Here's a few treasure troves of information for you. Don't feel intimidated by the sheer depth of knowledge that you'll have to take in while learning game art to a professional level. Just start small, research when you hit a topic or issue you can't comprehend and don't give up. Starting with tutorials is great but the hard part as a beginner is determining which ones have actual value. There's a lot of misinformation passed off as indepth knowledge.
https://scrapbox.io/Dinustydiscord/
http://wiki.polycount.com/wiki/Polycount
https://www.beyondextent.com/
Enjoy the journey, it's gonna be a bumpy one!
Thanks!