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[FINISHED] Snow Forest

cello8080
polycounter lvl 3
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cello8080 polycounter lvl 3
Final Render :)



Hello all, 

This is my first time posting here, glad to finally be joining this community. I would appreciate feedback on this scene with regards to composition, lighting, overall mood and feeling. I would love to add this to my portfolio soon, but want to make sure it's as good as it can be before taking that step. Any feedback is appreciated :) 

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  • teodar23
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    teodar23 interpolator
    Hey,
    About the lighting, there should not be a black spot like that in mid day lighting:
    And the shadows/skylight is too blue. I know that you are going for a slightly stylised look but it looks like an instagram filtered photo.
    Apart from the skulls and drawings there isnt much of a story with this image. Meaning, it has a sort of story but its not very interesting.
    I know you are focusing on comp, lighting, etc. but i cant stress enough how bad the clouds look. The default ue4 skybox is not a good way to present your scene. The internet is full of free hdris and even the ue marketplace has some nice free sky alternatives.
  • cello8080
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    cello8080 polycounter lvl 3
    thanks for taking the time to give your feedback. yea I need to boost the story for sure. For the clouds, I will start hunting down some new ones and get those in! Will post some updates later
  • Alex_J
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    Alex_J high dynamic range
    I think you have wrong texture for the ice. This ice looks too thick, too cold. It's out of place. Will add some interest and realistic detail if you had broken bits of translucent ice. Also makes sense as this seems to be an area of human traffic.

    this ref isn't exactly what I have in mind but gives an idea. Sometimes you can have a surface of ice but the water underneath has drained out. This way you could have a trail that is bordered by broken ice shards leading into the hut.
    Broken ice on a pond Stock Photo 311638319 - Alamy


    also consider pushing the contrast between yellow earthy tones and blueish cool tones. Use ambient light to brighten entire value range up a little bit.
  • Ashervisalis
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    Ashervisalis high dynamic range
    I might echo teo on the story bit. I didn't notice the skulls or the hut until after looking at the image for a while. If you want the viewer to see those things as focal points, you're going to need to use contrast, lighting, shadows to draw their eye in. The path will help that, but right now the shadows are obscuring the path, and the hut is the same colour as the rocks behind it. You could bring the skulls closer to the camera... like really close, right in the foreground, I also think the sun shining from the top right of the image is way too overpowering. Maybe consider a completely different time of day for the sun/lighting.

    I don't see anything wrong with the clouds or the sky colour. Those look pretty natural to me. In general I think the scene is put together quite well.
  • cello8080
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    cello8080 polycounter lvl 3
    yea the ice has been bugging me a bit, will work on giving it a less opaque look.

    Will have a look at the huts - the model isn't 100% final but I will lighten the thatch albedo, that should lift it a bit. Thanks for the feedback guys :)
  • cello8080
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    cello8080 polycounter lvl 3
    Small update

    I worked on fixing the ice shader, gave it a colour that doesn't look like its a deep river, and also added some depth to the material. not 100% happy with it yet, but it definitely feels better from where it started in the thread :)

    the overall atmosphere has been warmed up a bit (have not addressed the bloom yet though) looking to tackle that and some of the story issues soon


  • teodar23
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    teodar23 interpolator
    Better but that ice is too uniform in color, if you look at some refs you will see that it basically blurs whats underneath so you would have rocks, mud, grass, etc. Basically splotches of color here and there.
    Another thing that caught my eye is the specularity of the snow on the right side of the image: the specs are quite large and unrealistic.
    Also, not required, but you could use a blending technique on the snow so that the transition is not so harsh.
  • cello8080
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    cello8080 polycounter lvl 3
    Thanks man, totally agree with the Ice being uniform in colour. I'm working on adjusting the sides of the river to be higher up as well so the ground is not on the same level as the river. I also attended to the oversized specs on the snow XD. Will post more updates later today!
  • ChristheLancer97
    Huge improvement from the critiques, looks amazing
  • cello8080
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    cello8080 polycounter lvl 3
    Thanks to everyone who gave their feedback and comments :) The project is completed and final renders, sculpts and videos are on my artStation! Hope you like the final result :) 

    https://www.artstation.com/artwork/YeKkAX
  • Ashervisalis
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    Ashervisalis high dynamic range
    This is cool man! Good job for sure.
  • cello8080
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    cello8080 polycounter lvl 3
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