hi i recently from 3d max 2008 to 2017 but the material editor is different and i cant find the shader basic parameters dropdown menu so i can use a BLINN material . how can i change to the material editor so i can see the old shader basic parameters and the dropdown menu. thanks .

Replies
grabbed this second image from google .
thanks
Unreal intro: https://www.unrealengine.com/en-US/onlinelearning-courses/preparing-design-data-for-optimal-performance
To understand how 3ds Max works, check the help file.
http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-809B9123-21A2-443E-A7A4-0DAB70410B8D
To learn about PBR see our wiki
http://wiki.polycount.com/wiki/PBR