Hi,
Thats a thing which interested me a long time i was asking my self how some Artists especially in Games like Crysis or Metro model these Destroyed buildings? Is it just a load of Boolean on the building or is it sculpted .. how? I would be so glad if someone could explain it to me or give me some videos (couldn't find any)
Example:
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Debris and Rubble Pipeline in 'Wolfenstein 2' with Substance Designer by Ben Wilson