Welcome to the Quarterly Character Art Challenge!
New concepts will be chosen at the start of October
Previous Challenge Thread How it works
- Every new challenge, 3 Character Concepts will be provided
- Pick one concept to work on for the duration of the challenge and post your progress here!
- Complete a 3D game res model of your chosen concept
Guidelines
- Help other artists grow! When you post an update, also leave a critique for someone else. Share knowledge you have learned
- There are no software restrictions; you're welcome to
use as little, or as many different software packages as you like.
- There
are no polygon or texture restrictions, it can be a 3,000 triangle hand
painted model or a 100,000 triangle current gen model. Just make sure
the final result is a game model, not a sculpt!
- You are welcome to cross post on different sites (Artstation, Facebook, Discord etc.) for additional feedback
- Before
starting your character, break down the concept and plan your work
accordingly. Being able to effectively estimate how long it will take to
complete a project is an important skill, especially for freelance
artists.
- Your final presentation should be posed and rendered in any real time engine. (Marmoset, UE4, Unity, etc.)
- Don't
be afraid to ask questions, but don't hesitate to find the answer on
your own - chances are, the answer to your problem has already been
answered within these forums
- If you feel anything should be modified or added to these guidelines, please let me know!
Resources
Concepts
Please credit and link to the artists when posting on other sites!
Bubble Gunner by Harumi Namba
Mr. Pop by Gaston S. Garcia
How concepts are chosen:
- Trying to keep it consistently one masculine character, one feminine and one other non-human (robot, creature, humanoid, etc)
- Trying to keep the 3 concepts look like they are part of a theme or could fit in similar universe.
- Concepts
must be full body and clearly drawn. There shouldn't be a lot of
guesswork on what the details or proportions are. Turnarounds are a good
thing to have, but not required
- Concepts shouldn't be too
complex or too simple to allow people to get them done in the time-frame
while also finding something interesting and giving a challenge.
- Must
be able to link back to the original source artist to they can be
properly credited, places like Pinterest can lead to link rot. If I
cannot find the source or original artist, the art will not be used
- If
you are a concept artist and want your concept removed or want to
create a concept for a future challenge please feel free to contact me.
- If you have any suggestions of themes you would like to see in the future, send me a message!
Replies
It is not finished, but this is as far as I got for now.
Going for a Stylized/toon look for this one
Here's my Ref.
Here's the Blockout I finished earlier today. I'll have a Dynameshed/clean(er) model tomorrow, calling it a night
credited character concepts, say that three times fast
You pick one of these 3 concepts and create a game-ready 3d model.
- Every new challenge, 3 Character Concepts will be provided
- Complete a 3D game res model of your chosen concept
- Pick one concept to work on for the duration of the challenge and post your progress here!
So give the gummy bear bouncer a try and don't be shy to post progressI am give a go too!
Still working on the base shape and far from done, but getting there!
As for me so far I just started the head model
I just started with the basemesh block out - going to start refining stuff soon
as far as stylized goes, as I do love the art direction for the Pokemon Sword/Shield games. However, it ventures to far on the soft side for the vision I have for this. Also shown in my first post on the picture board, the art direction i was leainng more towards is Luxe from Fortnite. The brow, sterno, and zygo placement has been bugging me on my end, it is common (in ones that I have come across) the tear duct of the eye rests lower the other end of the eyelid i in most stylized cases.
Still working on the roller skates at the moment so nothing to really post.
But at the same time i updated the face just a tad bit, and of course there's more but there's so much gear and i still haven't started the gun yet
UPDATE: So I've made the bulk of the items, I know I still have some ways to go, but here's my progress for clothes and accessories, as well as detailing the head a little more, still some things to clean up on both
muscle a bit better, as you can see the trapezius is a little too short
and the head is a tad too big in relation to the body.
SO! After long hours(days) of grueling trial and error finding the right approach to get the braids to a point of which i'm satisfied, decided to get the Maya plugin Braidmaker, as far as that goes here's my first pass, i'll be tweaking them accordingly in Zbrush, on another note. this means a lot for me to get to this point, as far as hair goes. so tonight i'll be tackling the gun and detail the clothes
I intend to keep the torso, arm and bust as separate pieces and will be covered by the cape when I build it.
However I ran into a huge issue here (In which I sense a "circle/cycle" approaching).
so according to the heads of my last model, this one here is 2 heads taller but then that made the original head way too small.
However the number of heads this model is another story.
So my new dilemma (put simply) becomes; head>body, or body>head then, trying to reshape everything to fit the other in order to "equal it out" which then destroys the form all together.
On another note, I also decided to take a crack at using Marvelous Designer, to get a good look at how the clothing would look in a tight fit, im iterating that as much as I can until i found a base to get that right shape of clothing I want, but with said that I'm just gonna have to take a break on this entirely. Just felt like showing the progress however
I am still going slowly shaping! I feel I am starting to get close to the desired shape and might soon clean the shape and put more details!
*Or could just pump up SSS and translucency, similar to 'Robbie "Ribbit" Lorenzo'
Also, when you say to sketch every day, do you mean 3D sketching or 2D?
And should these be long time consuming sketches, or multiple quick sketches for trying to get the forms and proportions right?
I also have recently bought a male anatomy reference statue since I haven't had the opportunity for life drawing classes, but it's one static pose. Does that make it less useful for where I need to improve?
@Gohaeva nice modeling! evolving good!
I added some details and made a gummy bear material test. But more work on the lighting needs to be done for the face highlight to pop more.
Still need to work on material.
And I made more materials test!
You can see the model here for now:
https://skfb.ly/6UYBD
Here he is:
Turned out solid! The shirt reads more flesh than candy; not sure what material you were going for there
Thanks guys! I was going for marshmallow on the shirt but yeah - definitely should have worked on that shader a bit more
@Torch I got lazy haha