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Junior 3D Artist Portfolio Feedback

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i want to know what you guys thinking about my artworks as a junior artist ist bad to much ? or how i make it more interesting
https://www.artstation.com/itsmeillix

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  • KatharinaSuhany
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    KatharinaSuhany polycounter lvl 4
    Hi!
    If I were you I would be considering removing your 2D Artworks from your Portfolio if you are aiming on being a 3D Artist.
    Another good idea may be to group some of your texture work together so they do not take up too much space when someone is viewing your portfolio. 
    Maybe add some wireframe pictures of your meshes in your breakdowns so recruiters can see how you work with edge flow, polycount etc. 
    Your scenes also look a little bit empty to me, maybe think about adding smaller props to your scene to make everything more lively. 
    Keep up your work :)
  • ilia_mamulashvili
    Hi!
    If I were you I would be considering removing your 2D Artworks from your Portfolio if you are aiming on being a 3D Artist.
    Another good idea may be to group some of your texture work together so they do not take up too much space when someone is viewing your portfolio. 
    Maybe add some wireframe pictures of your meshes in your breakdowns so recruiters can see how you work with edge flow, polycount etc. 
    Your scenes also look a little bit empty to me, maybe think about adding smaller props to your scene to make everything more lively. 
    Keep up your work :)
    thanks for feedback really useful 💕
  • Lewis_kennedy
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    Lewis_kennedy polygon
    yeah like was mentioned above group things on your art station together more so it'd flow better for an employer to see, I'm guessing you're using Substance Designer so maybe add some screenshots of your blueprints and show the individual textures, diffuse, normal, metal/roughness.

    your scenes are looking a little isolated so maybe consider expanding upon them or create a new small scene that focuses on heavy detail and visual story telling. you wanna be an environment/concept artist so visual story telling in scenes is very important in both cases to consider. it'll make a scene more memorable if you can make it feel alive so to say.
  • Zi0
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    Zi0 polycounter
    The main issue is the quality and simplicity of your 3D assets. Your props have very basic shapes, you wont be able to impress employers with simple bottles you need something that is more challenging and interesting. Your environments lack good composition, lighting and materials. Look at art on artstation from people who currently work as junior environment artists and compare yourself to them to see what level of quality is expected in order to get employed.

    Just by doing a simple google search you can find a couple of junior environment artist portfolios
    https://www.artstation.com/tomwalker_uk
    https://www.artstation.com/jaycummings3d

    Take a look here as well - https://polycount.com/discussion/187512/recently-hired-in-aaa-show-us-your-portfolio
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