Hi there! I am a trained fashion designer with 10+ years designing womenswear for runway in London and LA. I am looking to pivot my career (covid19 hit real hard) and I am interested in whether real world hyper-realistic AAA game developers use researchers or consultants outside of the artists themselves? For example with a historical game or a specific look where a more nuanced knowledge of fashion history, garment construction etc is required?
I have heard Phillip Boutte Jr (Star Trek, Black Panther) who is a 3D costume artist mention "researchers" but have not found any job descriptions so far... any advice would be amazing!
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Claire Hummel is a good example to look at: https://www.artstation.com/artwork/Yoy4V
It'll tend to be on a freelance basis since its going to be more of a concept phase task
How you'd approach them, I couldn't say though.
@garcellano I agree, and I think @poopipe is saying similar, that any available work would be individual projects feeding into supporting the character artist. @poopipe thanks for the rec, I'm watching the documentary on HZD now
Here's the portfolio of my teacher: https://www.artstation.com/jappluz