Hello guys! I am doing 3D since the end of 2018 self taught and I've learned a lot so far. Most of the times I figured out problems all by myself or with the help of certain tutorials (bought or youtube). I feel comfortably with modeling a lot of objects by myself alone. However, I am struggling with jets. Currently I'm trying to model an F-16 Fighter Jet but I can't realy get the shape right. I'm not looking for a lowpoly version. Most of the tutorials I find however are either technical wrong or low poly versions. I just can't find a good tutorial on that. Am I just looking wrong or is there no tutorial on this? Specifically an F-16 would be the best case of course. It doesn't matter to me if it is a paid tutorial or not. I want to get this done and learn something here. Help would be appreciated by either linking a good tutorial on this or giving me some tips.
If there is nothing out there I am left with trying to get this done alone and I expect a lot of dark hours laying ahead.
Greetings,
Marlo
Replies
Hope it helps.
Yes I did. I usually always blockout first. This time however I try to focus more on the shapes... Maybe I overthink it a bit? I don't know.
This is my scene so far:
I've done multiple starts already just to get to some shape. May I just don't realy feel secure of doing it. Right now I just fight myself through it.
I should block it out further I guess.
PS: I notice that your blueprints also look a little sharper and better than mine. I'm trying to make the best out of it, if I see it got me wrong again I may also try yours because they are definitly much better!
At the moment I can't get any closer. Im just not there yet skillwise. Though I am fixing the bottom side to get a little higher.
Still working on this! At the moment I don't bother about the wings and smaller structurs because the main part of the plane is so hard to match. Everything else on the other hand seems fairly simple.
At the moment I got this:
I can't get it any closer to it. Im not there yet skillwise. Though I am working on the bottom to get it up a little and then focus on additional detail.
That's it for today.
Thanks for the links btw! Cool stuff!
This is similar, to me, to how illusrtators willmake sure a silhouette works and is locked in before durther detailing.
Hopefully this sketch quickly helps. Each color is its own separate "plane, unclosed" mesh, but it's defining the bounds and silhouette of the sub-volume.
I would "block out" the ssilhouette with planes/unclosed planar meshes, and THEN connect them at the end.