Hi guys,
Like i mentioned in another topic, i usually use xNormal to bake my mpas, but i'm moving to Substance Painter and would like to be able to do everything with it.
Problem is, the curvature maps don't look anything alike (left xNormal, right SP)
As you can see, the curvature from xNormal has sharp transitions but smoother inner parts, and smoother shading in general (most visible on the rope part), it looks way subtler; the one from Painter looks more like a cavity map imho.
I've tried mixing it with the ambient occlusion but it has (obviously) light info that i don't want on that map.
Do you guys know of a way to get a similar result? Thanks!
Replies
Been trying to adjust the map in Photoshop but it's definitely two different maps entirely, i will never get these smooth shadows around the rope part 'cause they're just not here.
It's worth noting that xnormal generates curvature from the mesh; do you know if SP does, or if it just generates from the normal map?