Hi,
I'm trying to bake my high poly on my low poly by using cage, because some details are just skewed when I try to without it.
Everything should be alright and work, atleast in Blender it does, but when I try to use my cage in Substance Painter, the bake is totally messed up.
It bakes like this:
However it should look like this:
I would be pretty okey with this, but there are still some errors that I managed to solve by using cage in Blender.
They look like this:
I tried to search first, but I found nothing helpful.
Replies
Try a workaround using a simple mesh like a cylinder with bevels. Use a cage, repeat the steps, and try to isolate the problem. It could be an importing/exporting issue.