I want to consult about the 3d modeling software for low poly which I making.
Purpose of the software is that a person who does not know 3d modeling can make 3d model of quality from sfc level to N64 level in short time .
The ultimate goal is to make a 3D model of the human body in an hour. For example, shiek and saria in the legend of zelda : ocarina of time.
The method is that some kind of Block is put and is scaled and is cut.
I used this method and made apple. The models in the upper left are some types of blocks.
Is this the right way to achieve the goal?
I am a beginner in polycount. Sorry if unfriendly.
Replies
Thank you. I used crocotile 3d in the past. Unfortunately, This is hard to use for me.
Most of the shapes can't be made just by using primitives. You set a whole lot of limitations this way, especially if you don't have booleans. If you have that, its a somewhat different story, because you would give bigger freedom.
Is SketchUp hard as well?
Unless you want to learn how to create a 3D software, in which case you'll learn a lot from your project, if you just want to to make lowpoly art then you can grab Blender 2.79 or 2.8, and then work on getting better:
- Study fundamentals like human anatomy, drawing/digital painting, character design and such.
- Make a free account on Pinterest so you can search for lowpoly anatomy reference, like this: https://www.pinterest.com/pin/457185799651027779/
- First create copies of models in the 3D software, and only when you've improved a lot, create your own original things.
Note that if you don't know painting then you won't be able to create something in the level of N64's Zelda: the models are so lowpoly that they rely a lot on their bitmap textures for details, so you'll need to know how to beautifully paint anime-style faces for your textures.