so I have been trying out some environment work. last stuff i did was in about 2005 lol
In terms of uv strategies, i am always keen to have everytihng unwrapped properly, but since there are so many
elements, how do i progress
I was thinking of splitting it in to main building( which has 3 textures/materials), awnings, signpost and then each accessory could have it own uv space
so i can reuse them
the pavement/road will have its own uv's/textures also
If I optimize this a lot then would have to tile the actual texture and not scale up the uv's ( i think)
Back in the day i would just use squares and then copy and paste texture to each uv square
I could then if required do a second uv set and bake it out
Not sure really, any advice would be appreciated
still have to add loads of electrical stuff on the side of the building, which would be another element to contend with
I am mainly concerned with efficiency overall
Replies
However, having a unique layout as a secondary uv is still useful. You can use it to blend in another materials in concave areas. Lets say leaks or dust or dirt.
Otherwise the uvs can be all over the place as tiling materials (which is mostly used) don't require exact placement.
Multilayer materials and decals are a hot topic these days in environment art. Thats how you would fancy up a boring tiling material in realtime these days.
You seem to be on the right track I think it'd be a good idea to just look into texel density. This will be when you can really see how your UV's will be scaled way past the 0-1 UV grid, and have plenty of shells all over the place/overlapping.
Both accomplish the same result, but I think it's far easier to set your uv's at a certain scale/texel density, which is based on the resolution of said tiling texture.
Also keep an eye on free stuff from unreal marketplace. You can get some great stuff to learn from.
https://www.unrealengine.com/marketplace/en-US/product/modern-city-downtown-with-interiors-megapack
https://www.unrealengine.com/marketplace/en-US/product/modular-building-set
https://www.unrealengine.com/marketplace/en-US/product/c26355353df843289701d632508d4fb0
http://wiki.polycount.com/wiki/Modular_environments