I've over the last few years focused pretty heavily on sculpting in ZBrush and only recently decided I want to start retopologizing my models for game usage, but I'm having trouble finding a software that really meets my needs.
Generally I use blender for polymodeling, but for topology I find it lacking, specifically not having tools like smoothing; what software do you guys use? I'm willing to pay for software, or learn something entirely new, I just want to have an efficient and reasonable workflow with a good selection of tools. Thanks!
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I belive there are some Blender addons for retopology that some people use.
And finally yes, go see Topogun.
Yeah, I've tried out retopoflow for blender but the performance since 2.8 has gotten pretty shaky. I appreciate the suggestions, I will def give topogun a try!