Hey guys! Currently working through a hand-painted 3D piece referencing Dong Hwan Ji's crossbow tower. I'm currently still creating the low-poly base, and plan to create a hand-painted texture following the same lighting/texture as Hwan Ji's art. I'm also using Riot's modeling method, but I'm unsure if I should bevel the edges or leave it sharp edged to paint the edges on when I get to that stage, as I notice most of Riot's models do not contain bevels. Any advice or criticism would be appreciated! If I've missed any proportional issues as well, I would be glad to hear it!
Reference: Dong Hwan Ji on Artstation
Thank you for your critiques and advice!