Hi everyone, I am updating my portfolio and will be showing UV maps alongside my new models. Are there any general expectations/standards for how good UV maps should look in general? My current model is somewhat organic in shape and the UV map looks weird to me. There are no issues such as texture stretching or overlap, I just don't know if the map "looks bad" or could be better. I don't have much experience making proper UVs so any advice is helpful. I am using Maya. Thanks!