Started working on an underground parking space inspired by a movie scene, since i like the setup and lighting thought of trying to make a similar scene in Unreal. And this time would like to work my way through to final result with advice and feedback.
started with Perspective match , Blockout in 3ds max
And then brought it to Unreal Engine to check for scale match or any modifications before i start working on modular assets. went back and forth between 3ds max and unreal until i got a better scale match for the blockout.