Hello! It's likely that this issue is caused by mismatched UV splits and hard edges. Below is some documentation to help you determine what the problem is and what solution may work best. Review the information, test some of the solutions and if the issue is not resolved then try posting additional information about the mesh and what strategies you've tried to resolve the issue.
Replies
https://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts/p1
https://marmoset.co/posts/toolbag-baking-tutorial/?page=Best Results#bestresults
https://polycount.com/discussion/comment/2723853/#Comment_2723853