Hi
I'm kinda new to Marmoset Toolbag, but I'm having a problem getting my textures/materials to show. I've exported the model out of 3ds Max with all it's materials - both FBX and OBJ - but neither load up the textures when I import the model in. Even importing the MTL file via Material doesn't do anything. All the materials remain blank or are metallic looking. Can anyone help or suggest what I might be doing wrong? Thanks.
Replies
This is a good place to start: https://marmoset.co/posts/toolbag-3-scene-setup/
Sorry to resurrect an older thread, but I'm currently encountering this problem again. I've no idea what the heck I was talking about by setting the Reflectivity from Specular to Metalness . o_O That makes no difference. I've gone back over the video that was posted above too. Even just importing the model in, without setting up a Bake Project, just brings in basic white materials, rather than the ID materials I set up in Max. Even with Import Materials ticked, under Import Options, and then reloading the mesh, it makes no difference. :-\
Ah-ha! Got it. I'll leave this here for future reference. It looks like, by default, the option to import them in is unchecked. Going to Edit > Preferences > Content and then checking Import Materials With Models fixes the problem. :)
Just come here to thank you a lot for your guide. I've got this problem too.