Hello Polycount,
We're looking for a 3D Character Artist to sculpt, texture, rig, and animate, a humanoid character for our upcoming first person puzzle game.
· The character is designed for a stylized fantasy world
· The character is humanoid, but you will not have to model facial features
· You will have access to concept art for the character
· You will have reference materials from the game, including existing character references
· Familiarity with UE4 is desirable, but not required
· We’d like to have all
deliverables completed by mid-May at the latest
The deliverables for this character are approximately as follows:
Sculpting/Rigging:
· Sculpt and rig a 3D character using existing concept art
· Sculpt and rig a variant of the character (the character’s legs will be replaced with a “ghost” tail)
Animation:
· Spawning animation
· Two talk animations
· Basic idle state animation
Texturing:
· Create a stylized texture in keeping with the game’s existing aesthetic