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Grieve Of Existence

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Cenobyte polycounter lvl 8
Here i have realized the idea of existence itself is futile ,
I felt Sympathetic towards the creation but marched into an 
uncanny valley of pity and superiority at the same time .
A very Obscure emotion of nihilism . 



 According to Sacred Hindu Vedic text the idea of creation(Big Bang) it self was governed by a supreme Intent . A supreme consciousness existing even before creation and transcending space and time . But why ? why there is a need for a conscious being to even exist . Bunch of atoms (material) holding the cradle of life and conscious , This is a supreme and scary  idea of consciousness and Existence and the absurdity one feels  because of it . Maybe Oppenheimer felt the same way as i did ; reciting Vedic text of nonexistence and destruction  "  Now I am become death, the destroyer of worlds."

 

To achieve this idea , i will be combining materiel , existence and nihilism at the same time  . Transcending this idea into 3d World  makes sense as it grants me the pleasure of creation and control over space and time which renders my montage of a Fifth dimensional being. Pleasure of godhood which i can't seek in this material body or the depression and the misery of my futile existence . Part of this structure is a stoic idea of looking creation from far which progenates the emotion of content and regret (Sorrow ) .


 Here my mood board for this idea . I feel guilty as i feel inadequate for this supreme idea that has transcended into me but as my archetype dictates its my duty or dharma to do what it asks of me as some other day it will be transcended into someone else and it will  help him out to figure something out of it .


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  • Cenobyte
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    Cenobyte polycounter lvl 8
    Right Now Blocking out the pose , trying out different methods , 
    First Method - Directly posing it in Zbrush Via Zspheres  , The difficulty i found with this method is rotating  the hip Joint , it does do rotation for upper part of the body but i don't know why it does't respond well for the lower part of the body . I wished zbrush should have provided transformations Gizmos , that would have been really handy ;D 
    The one great Pros of this method is Zbrush allows you to do symmetry Sculpting even after posing . 


    Second Method - Directly Blocking Basic Volumes in 3ds Max  , this method sounds cool but you need a lot of expertise to nail blockout via this methods . Here i first matched volume to an ideal 8 headed figure then cross referenced that to the Lucifer  and after that was trying to pose it but it yielded no result as you have to kinda imagine pose for each body part one at a time as it not rigged ;D . 
    Pros - It has lot of cons then pros but non Humanoid assets could be blocked out early , making it kinda flexible pipeline but yup you need mastery of poses to nail this method . 



    Third Method - Rigging and Skinning the character , posing it in Max then Sculpting it in Zbrush . I think this could work out fairly  as it comes with lot of functionality only Con i think is ( I am not sure) Lack of Symmetrical sculpting  in zbrush , Man that will be pain ;D 


    Last Method - Do the rig in blender and animate the pose and then Sculpt it out in blender itself , you can do Zbrush pass later for more finer details .This is the best method  out of all but in this , I am not sure of Blender Sculpting and its Flexibility(Trying out this method now , earlier was trying to avoid blender as i am fairly new to that ; I guess there is no escaping ;D  ) 
    Pros of this method is , if you are animating your pose then it could allow you symmetrical sculpting .
  • Cenobyte
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    Cenobyte polycounter lvl 8
    So yup finished with Rigging in blender 



    Me After Skinning :D 



    Yup , i was correct Sculpting with posing while maintaining symmetry work  B)B)  , basically we are animating morphing along with bones B) . FYI This is just a demo to work out on the pipeline and stuff .



    FYI , just found out using shape key along with multires does't work  , what it means  is while using multires feature  we will loose out on morph functionality if we try to shape key it on a rigged mesh  , though i can still pose and do symmetrical sculpt ; That's kinda nice  :s

    here is the related link that help me out -
    https://blenderartists.org/t/shape-keys-with-multires-through-sculpting/520475

    Right now blocking it up ;D 


  • teodar23
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    teodar23 sublime tool
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