Hi,
I've been struggling trying to achieve the FWVN technique in Maya (2018), but I still get some bad result even on some simple shapes.
I've already tried various plugins like BNormal or ADN tool.
Example:
Has anyone found a good/fast way to achieve a good in Maya?
Replies
By the way, what plugin/tool do you use to achieve the desired effect in Maya?
Then I've exported the same mesh from Blender to Maya and it is still perfect:
So I guess that the tool AMT Normal Tools is not working properly in Maya 2018.
Are there any modern tool/script to achieve this method in Maya 2018/2020?
Any suggestion here?
https://www.youtube.com/watch?v=OblbLQEMgMA
As you can see in the next image I've got a new example:
The bottom mesh is the result of the tool, where some faces along the big curved part are not perfect.
The upper mesh is what I should expect on the curved part in terms of shading.
Apparently these tools kinda work only if do the bevel with the Mitering mode set to none, this means that, if you just forget to set just a single bevel with the Mitering=None, the whole model is screwed.
At this point, the weighted face vertex normal workflow doesn't seem a viable option in Maya...
The script automatically calculates the angle face and aligns the vertex of the normal. Cylindrical, spherical shapes do not require calculations. This script does not have such a function to control the process. It is necessary to select the faces and apply the script.
It's kinda sand that you have to do some manual tweaking, it can be a huge waste of time.
In Blender you can achieve the same effect just adding two modifiers:
But, right know Maya is my main modeling application. I would pay for a fully automated script in Maya.
Just select the faces and run the script. Use the tab in script editor for Python.
using transfer attributes.
https://www.youtube.com/watch?v=xoRGiTQteQ4
BTW, very nice tool bar.