Finished project link: https://www.artstation.com/artwork/BmxONr
Thanks everyone for the helpful feedback, there's no way I'd finish this project without you guys!
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Hi polycount, haven't post WIPs here for a while!
Hope everyone is doing okay, due to COVID-19, we're all suggested to stay home, and therefore I thought it'd be a good chance to start another personal project!
I started this project a week ago, and for this project,
I want to create a high-quality portfolio piece which high-light my modular environment design & build-up skills. Here're some reference & inspirations I've collected so far:
C&C would be really appreciated:), will always interested to see what other people think of it:D!
Replies
I sorta had an idea of what the setting is for this environment, but I'm not sure about the exact theme I wanna go with it, and now that I have the basic scene laid out, I think it's time to work on the theme and setting a bit more.
And there's where I am right now, I'm still working on making this less human-like, will further explain the theme later on when the design is more mature.
For better composition, I've made the sculpt to be taller.
I'm feeling kinda stuck with the design of the hero asset, so I think what I'll do for next is actually complete the base modular pieces for the building (the wall, floor, beams etc.), import them into UE4, and do a block out there. Then I can start creating the proper model.
It's probably something you'll get to, but joining points to help the statues structural integrity would help sell the design. The right elbow would likely be joined to the base and hand to the ear and head
The ears generally look a little delicate.
And yep that's something I'll be working on, so it looks more grounded. Good point, thanks again:)
The shadow still looks a bit dirty but that should be fixed with a full resolution bake.
Really helpful feedback, thanks again:)!
Hasn't texture the statue properly. Imported it into UE4 and I think it's getting closer to how I wanted to look.
And thank you:)
Some space still feels quite empty and I'll be working on adding more props, and shape language into the scene too.
Time to spend some more time on lighting as well.
Added some more props into the scene, and worked on the statue texture a bit more.
Need to be more efficient.
Other than that, I'm thinking of adding more plants into the scene, and filling out some more space.
For cinematics please visit my Artstation:D!
Artstation: artstation.com/artwork/BmxONr
The final Moodboard/reference board