Hello guys, can somebody help me with curvature map please ?
Issue:
Usually I am baking curvature map for mesh in Substance Designer, because this method exclude bad looking seams.
But now, I need to transport details from height channel into curvature map, I am stack, because while I baking curvature map from normal map, I will have black seams issue.
Goal: create curv map with details from height channel, but without seams issue
Thank you
Replies
For painter you might need to get a specific filter which allows to transfer height data to curvature
https://share.substance3d.com/libraries/1994 (not tested)
You could also try to mask your normalmap-to-curvature data via .. the mesh-to-curvature map and mix both together so you have the clean mesh version for the mesh edges and the rest for the details